
Winning relies heavily on getting lucky on the skull upgrades you find and just not losing life as I said. The boring war of attrition eventually leads you to a boss battle, which you will lose (or not, if you're gud) without knowing the mechanics.

You enter each room and slowly fight uninteresting battles trying to loose as little life as possible. Death means starting from the beginning but there are some resources you can carry over after death.

A well reviewed game with attractive art and screenshots can make it seem like what could go wrong? This is a rogue like (or whatever you want A well reviewed game with attractive art and screenshots can make it seem like what could go wrong? This is a rogue like (or whatever you want to call it) where you go through semi random areas having to kill everything (you cant run through).
